Nectar of Power gamble feature: the optional call after a win
This is the shortest page on the site, and the reason is honest rather than editorial: the studio confirms that the game has a gamble feature and publishes nothing about how it works. Everything beyond that confirmation is either a description of how this studio usually builds such a round, or somebody's summary that contradicts the studio outright.
So the page is organised around what can be stood behind. What CT Interactive states, what it leaves out, what one widely-read listing gets wrong about it, and where the answer for your own session actually lives.
What the studio states, and what it leaves out
CT Interactive keeps a card for this title in its online game library, and that card has a line for the gamble feature. The value on it is yes. The same card carries the release month, the game type, the reel and line counts, the theme, the bonus symbols and the maximum win, so it is not a marketing page — it is the studio's own specification sheet, and the gamble feature is on it.
What the card does not do is explain the round. There is no description of what you are guessing, how many times you may guess, what the cap is or what happens if you decline. The studio's longer release note for the game describes the wild, the scatter, the free games and the cascade in detail and does not mention the gamble at all. That gap is real and it is not filled anywhere on the studio's own pages.
A page that pretended otherwise would be inventing rules for a feature that exists. This one does not: the feature is confirmed, its mechanics are not published, and those are two different statements.
The shape this kind of round usually takes
One operator listing of the game does describe a round, and it describes the form that is standard across this studio's catalogue: after a winning spin you may try to double a win by calling the colour of a face-down card, or multiply it further by calling the suit, with a ceiling on how much may be put through the round. Decline, and the win is simply collected.
That is a third party's description, not the studio's, and it is written here as one. It is almost certainly the right general shape, because it is the shape every gamble round in this catalogue takes. But "almost certainly the right shape" is not a rule, and the specific numbers that would matter to a decision — the cap, the number of consecutive calls allowed — are not something anybody has published for this title.
The one structural point that can be made without any of those numbers is about what the round is for. A gamble feature does not add a new way to win; it takes an amount that is already yours and converts it into a larger amount or into nothing. The expected value of that trade is set by the game, not by your judgement of the card, and no reading of the screen shifts it. Treating the round as a skill is the single most common mistake made with it.
One widely-read listing says the feature is not there
A large game catalogue that carries this title publishes a feature table for it, and in that table the gamble feature is marked as absent. The studio's own card says it is present. Both cannot be right, and the one that was written by the company that built the game is the one this site follows.
It is worth taking the lesson rather than just the correction. Feature tables on catalogue pages are compiled in bulk, often from whatever the host integration exposed, and a missing flag in a feed becomes a confident "No" on a page. The same catalogue is accurate about the reel count, the line count, the theme and the return for this game — which is exactly why a single wrong cell in it is so easy to believe.
This is the second place on this game where a third-party table diverges from the studio. The other is the maximum win, where a figure thirty times larger than the studio's is in wide circulation, and that one has a traceable cause: it belongs to a different product of the same theme. The explanation is on the figures page.
Where the answer for your own session lives
The game's information panel, two taps from the reels. That is not a dodge: this title is published in more than one build — the studio's card lists two payout percentages for it — and an optional feature is exactly the kind of thing that can differ between builds or be switched off by the operator or by the market it is operating in.
So the practical procedure is short. Open the panel before you need it, read what the gamble section says, and find out whether the control appears after a win at all. If it does not, the copy you are on does not have it, whatever any page about the game says — including this one.
If the control is there and you are not sure whether to use it, there is one decision that is always available and never wrong: collect. A win that has been collected is a settled result, and a settled result is the only kind that can be counted at the end of a session.
Why a round like this exists at all
Understanding what the feature is for also explains why so little is published about it. A gamble round is not a way of adding value to a game; it is a way of adding variance without changing a single number in the paytable. Over a very large number of attempts the amounts coming out of it are the amounts that went in. What changes is the shape of the spread: more results at nothing, and a smaller number of larger ones.
That is why a studio can list the feature on a specification sheet and leave the detail as an implementation matter. It does not move the return for the title, so it does not sit beside the payout percentages on the card. It is also why nothing here will tell you when to take the call: there is no version of that advice that is true, and anybody offering one is offering a superstition in a confident voice.
The one practical thing worth carrying away is small. A paid cascade chain can settle well above the stake that produced it, and this control appears at precisely that moment, when the number on the screen is at its most interesting. Knowing in advance which of the two buttons collects is the whole of the defence.
Questions about the gamble round
| Does this game have a gamble feature? | CT Interactive's own card for the title lists a gamble feature as present. One large third-party listing states the opposite, and the studio is the better source. |
|---|---|
| What are the rules of the round? | The studio publishes none. A description of the usual form at this studio — calling the colour or the suit of a card after a win, up to a cap — comes from an operator listing, not from the studio. |
| Is taking the gamble ever the better choice? | There is no answer that holds in general. A gamble round replaces a settled amount with a larger one or with nothing, and nothing you do changes which it will be. |
| How do I know what my build offers? | The information panel inside the game. This title ships in more than one configuration, so the panel is the only place the answer is about the copy you are playing. |
Carry on with
What produced the result you would be risking: cascades and bonus symbols. The published figures, including the two payout percentages: figures. And the whole game in one page: overview.